Crafting & Placing Objects

Crafting items is a key way to progress. Seedlings can craft using Direct Control, but they must have access to a compatible crafting machine (like a Crafting Table) and the necessary materials. This section covers crafting individual objects; for constructing whole buildings.

The Crafting Process

  1. Prepare: use the Catalog to determine what you can craft. It shows the materials, machines, and skills needed. Some items also require a Schematic, an extra set of crafting instructions a Seedling must learn (see their Skills tab in Focus Mode).

  2. Create a Production Task: with materials in hand, right-click a placed crafting machine and select "Production" to create a task for the desired product. For a quick one-off, pick "Quick Produce" instead. It creates the task and immediately sends your selected Seedling to do it. Rule of thumb: Quick Produce for something fast; machine tasks plus a "Run Machine" Scheduler priority for automatic production. A grayed-out option labeled "Not Learned Yet" means your Seedling is missing the Schematic.

  3. Send a Seedling to the task: every action on Avesta is completed by a Seedling. Assign yours to the task, otherwise a nearby Seedling may pick it up instead.

Production limits: when creating a task you can set stop conditions: "Do X times" or "Do until X are in storage". If you see "production limit reached", the condition has been met; click the machine and modify the task (raise the limit, remove it, or set "Do forever"). And don't stress about failures, a failed craft returns all its input materials, and even a critical failure returns half.

Placement Mode

Placement Mode positions objects (furniture, machines) on your property, moving and rotating items from storage or existing locations. Enter it from: an inventory container (right-click the container, click the placeable item), the Management Hub (Properties/Business Panel > Inventory tab > select the item), or a placed object (right-click > "Move"). Selecting a placeable object in your Seedling's Inventory also enters Placement Mode.

  • Move the item and rotate with Ctrl + Q/E; hold Ctrl to toggle snapping. With snapping off, objects rotate freely at any angle, and you can even place objects on top of other objects.

  • You can only place within the bounds of your building or plot; some items (wall paintings) are restricted to surfaces like walls.

  • After placing, the object appears as a blue holograph: a Seedling must pick up, move, and assemble it. A nearby Seedling will take the task automatically, or click the holograph to direct yours.

  • Placed objects must be assembled before use: Direct Control > "Assemble Object". Placing an object straight from your Seedling's inventory starts the assembly automatically.

Furnish Mode

Furnish Mode is for decorating whole rooms in one session: placing, moving, and rotating furniture and machines. Enter it with the "Furnish" button in a building's context-menu header. Items are organized by category (tables, chairs, beds, lamps, machines) rather than by container. Rotate in small steps with Ctrl + Scroll or Ctrl + Q/E, quarter turns with Ctrl + Shift + Q/E, switch floors with Shift + Scroll. Placement is forgiving in tight spots, but an object's activity spots can be blocked by how you place it. A chair pushed with its front against a wall leaves no room to sit, so Seedlings won't use it.


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