Migration
Seedlings can physically walk to a nearby society, but they cannot interact with that society's Seedlings or objects. To participate in another society, a Seedling must migrate there.
(Optional) Scout first: open World View, click a public society, and select "Visit" to enter Visitor Mode and look around before deciding.
Click your society's Kernel, choose Inspect, then click Migrate in the inspector panel.
Choose the destination society. Migration requires a Migration Ticket: your Seedling receives some when they are created.
Your Seedling arrives at the destination society's Kernel.
Restrictions: Seedlings cannot migrate if they are a child, pregnant, or have dependent children (infants or kids). You will be warned if your Seedling owns real estate, owns a business, holds a society role, leads a group, or has active relationships, so prepare your Seedling for the change beforehand. Migration also respects the destination sector's population limit, so a full sector can't be joined.
The "I'm stuck" onboarding button offers "Move to another society" as a shortcut to the migration interface. It's the right choice if another player is deliberately blocking your progress.
Once a Spaceport is built, Orbital Storage can be used during migration to save and ship resources to other societies across the planet.
Alternatively, start over by creating a new Seedling in another society instead of migrating.